Vice President and Editorial Director, ECS: Marcia J. Introduction to Programming with Greenfoot Object-Oriented Programming in Java™ with Games and Simulations Michael Kölling Introduction to Programming with GreenfootĬompanion Website Additional material and resources for this book can be found at For students: G The Greenfoot software G The scenarios discussed in this book G The Greenfoot Gallery-a scenario showcase G Tutorial videos G A discussion forum G Technical support For teachers: G A teacher discussion forum G Additional exercises related to the book G The “Green Room” containing worksheets and other teaching resources I2.2 Programming your Greeps.Ĩ.3 Sound recording and editing.Ĩ.4 Sound file formats and file sizes.Ĩ.6 Image files and file formats.Ĩ.8 Combining images files and dynamic drawing. I1.4 Publishing on the Greenfoot Gallery.Ĭhapter 5 Making music: An on-screen piano.ĥ.3 Abstraction: Creating multiple keys.ĥ.5 Using loops: The while loop.ĥ.7 Summary of programming techniques.Ĭhapter 6 Interacting objects: Newton’s Lab.Ħ.1 The starting point: Newton’s Lab.Ħ.2 Helper classes: SmoothMover and Vector.Ħ.3 The existing Body class.Ħ.4 First extension: Creating movement.Ħ.5 Using Java library classes.Ħ.6 Adding gravitational force.Ħ.12 Summary of programming techniques.Ĭhapter 7 Collision detection: Asteroids.ħ.1 Investigation: What is there?.ħ.5 Colliding with asteroids.ħ.9 Interacting with objects in range.ħ.11 Summary of programming techniques. List of scenarios discussed in this book.ġ.3 Interacting with objects.ġ.8 Understanding the class diagram.Ģ.1 The Little Crab scenario.Ģ.4 Dealing with screen edges.Ģ.5 Summary of programming techniques.ģ.9 Summary of programming techniques.Ĥ.1 Adding objects automatically.Ĥ.5 Instance variables (fields).Ĥ.7 Using actor constructors.Ĥ.12 Summary of programming techniques.
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